After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Reduced distance of Serana to Player package (used in several NPC banter scenes). While this is vanilla AI before, I don't want Serana doing that in SDA. Fixed some redundant code. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - These are technically mini-quests, but they aren't marked on your journal or anything. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. The revoice is completed. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. So now you can hear all of her fun lines. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. She will then call the player by their custom name! This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). She is the Serana in Laura Bailey's absence. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Re-added some cut content back to the Trust conversation. (It's easier to manage compared to four separate mod pages). Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Added commentary on dragons returning. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. - Serana cooking home-cooked meals for you. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. This has since been fixed. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Added a small conversation where Serana asks the player a question about companionship. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. dialogue this mod has, so that it's less spammy. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. This allows her to converse with the player better when she needs to. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Kindred Judgment+Touching the Sky Revoice. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Changed the existing conditions for existing dialogue to make more sense. - Added Serana's brief commentary on Skyrim's factions. - Disabled old recap dialogue to help reduce VA overlap. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Big Update! A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion Install hundreds of mods with the click of a button. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Changed it so the negative response in the first romance conversation never truly cancels out romance. It's been improved on the technical level as well so there should be fewer bugs with it. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Backend script and quest design improvements for Serana Romance 4-9. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Best Serana Mods For Skyrim (All Free) - FandomSpot - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Added a follow-up line to College of Winterhold commentary. - Serana's House of Horrors commentary was still not occurring for some people. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Also deleted the irrelevant GV that wasn't being used. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. The powerful open-source mod manager from Nexus Mods. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Disabled a bit more radiant idles for a more consistent experience. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Removed Serana finding a table option in drinking buddies since that was buggy. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Thanks to GuerillaTech for pointing them out! Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Cure Dialogue Rewrite + Expansion. Fixes to some scripts for the Companions commentary. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Addition of 1st Serana banter framework. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - More post-quest dialogue after defeating Harkon. Now when the player lockpicks a container, Serana will occasionally comment on it. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Additionally, Serana will not sneeze at all if she is still a vampire. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. This has since been fixed. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Backend improvements with WhatsOnYourMind dialogue. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Sleeping functionality.