Their progression resumes once the spell ends.Any attack against a creature affected by preserve specimen,or any spell or effect that would cause the specimen to takedamage or attempt a saving throw, immediately ends this spell.RECALL TECHNOMANCER 1School divinationCasting Time 1 standard actionRange personalDuration 24 hours or until expendedOnce during the duration, as a reaction, you can reroll a failedskill check to recall knowledge.SCAN ENVIRONMENTMYSTIC 1 TECHNOMANCER 1 WITCHWARPER 1School divinationCasting Time 1 minuteRange 1 mile/levelArea emanation with radius of 1 mile/level centered on youDuration concentration, up to 1 minute/levelYou analyze the naturally occurring environment in the area,learning the state of the atmosphere (Core Rulebook 395),biomes (Core Rulebook 396), and gravity (Core Rulebook 401).You do not learn the location of or direction to these conditions,only their presence. You often make deductive leaps lesser investigators cantwell-organized method to your supposed madness. other cognitive system), allowing it to ignore the effects of the SPELLS Booster: You temporarily boost a living creature (one that confused and staggered conditions for the boosters duration. RACE CLASSESTrack Dexterity (special); Onset 1 round; Frequency 1/round Anticipate Ambush (Ex) 13th Level for 6 rounds FEATS D You can act during a surprise round. If you took damage from multiple types of energy damage as part of the same attack or effect, you choose one to gain energy resistance against. 2-10: Vanguard, just building you rep as stupid strong dude, who punches people in face with gravity of black hole. The android retains all the other features of the constructed trait. If the boosted entropic strike hits, you deal +1d4 damage for every EP expended. SpacefarerALTERNATE RACIAL TRAITS As a product of generations spent in low- or zero-gravity environments, some halflings have elongated skeletons andSecond only to humans in terms of adaptability, halflings stand a full head taller than others of their species. Shields are particularly useful for melee- whether you are using Starfinder to explore the Pact Worlds andoriented characters who are often in the thick of battle. You might be an actual OVERVIEWaristocrat or another member of the upper class, such as the relative THEME ANDof a politician, business magnate, or famous celebrity. You gain blindsight (heat) with a range of 20 feet. These psychically resistant lashuntas emita low-level psychic static that sometimes leads other members These supple boots are crafted from plant fibers and reinforcedof their naturally telepathic society to exclude them, thoughsuch lashuntas are often more skilled in verbal expression. Or you may have lived in a place where roving gangs EQUIPMENTstrong social safety net to protect and assist you. EQUIPMENTALTERNATE ABILITY ADJUSTMENTS their minds. An but they are most common among androids. Ignacio Bazn Lazcano Vanguard 36 INTERIOR ARTISTS Witchwarper 38 Ridell Apellanes, Maksim Cerkasin, Rustan Curman, Sol Devia, Spell School Specialist 40 . Some up to your speed before or after a full attack. If an entry is feature, a biohacker who takes the archetype alters or replacesmarked with a dash (), you cant cast spells of that level yet. Swarmer ysoki use their small size to slip past defenses andSurvivor strike at weak points. D Prerequisites: Self-sufficient racial trait. On a failure, the effect targeting you fails. Once made, this choice can be changed only when you gain a new vanguard level. At 3rd level, you can attempt a Medicine check to treat Perception and Sense Motive checks.drugs or poison, though on a successful check, the target gains FEATSa +4 bonus only on the next saving throw it attempts against Instinctive EQUIPMENTthe drug or poison, and that saving throw must occur withinthe next hour. Vanguard - Starfinder Vanguard An expert at close combat, the vanguard has gained supernatural control over the power of entropy, and can speed, slow, or alter how energies and reactions occur. Sometimes a vesk might push their own body to extremelimits to succeed. You gain Antagonize as a bonus feat. If you must attempt an attack roll D The target gains a +1 enhancement bonus to AC.with a biohack and your attack hits but deals no damage (normally D The target gains a +2 enhancement bonus to skill checks.as a result of damage reduction or an ability such as the vanguards D The target gains a +10-foot enhancement bonus to theirmitigate), the biohack is expended but the target is not affected byit. D 18th Level If you have the alternate outcome classARCHETYPE OPTIONS feature, you dont gain an additional daily use. Either way, your impressive physicalcapabilities enable you to make a living as a professional competitor. madman. | d20PFSRD At 9th level, you instead reduce it by 10. Ability Scores: This entry notes which ability . You can retrieve and drink a serum, or retrieve and inject yourself with a medicinal or other item in an injection weapon, as a single standard action. If the creature You can use the following ability when you achieve theis immune to that energy type, this inhibitor temporarily breakthrough for this field of study.removes that immunity and gives the creature resistance 20 tothat type of energy. Charisma-Based Profession Skills: Actor (Bluff, Disguise), artist (Culture, Disguise), comedian (Bluff, Intimidate), courtesan (Acrobatics, Bluff), dancer (Acrobatics, Athletics), musician (Bluff, Sense Motive), orator (Diplomacy, Sense Motive), poet (Bluff, Culture), politician (Diplomacy, Intimidate), video personality (Computers, Diplomacy), writer (Culture, Diplomacy) Intelligence-Based Profession Skills: Accountant (Computers, Perception), archaeologist (Culture, Life Science), architect (Engineering, Physical Science), corporate professional (Diplomacy, Intimidate), electrician (Disable Device, Engineering), lab technician (Life Science, Physical Science), lawyer (Culture, Intimidate), mathematician (Computers, Physical Science), philosopher (Bluff, Culture), RACE OPTIONS 25VESKEach member of the proud and powerful vesk species constantlyseeks the chance to prove their worth in combat and other forms ofcompetition. converts the users voice into an unrecognizable and obviously THEME AND artificial tone. Apocalypse Source Galactic Magic pg. We've updated our Starfinder Society symbol with a new icon, you'll find this across the site wherever SFS status is indicated. You must be at least 6th level to choose these vanguard disciplines. on such checks.Psychically Resistant XENOWARDENS BOOTS LEVEL 1Pre-Gap records show lashuntas lacking telepathy lived inancient times, and such lashuntas appeared anew at the height MAGIC ITEM (WORN) PRICE 80 BULK Lof the Formian Wars. If you take a full action to charge, you gain 1 EP. Youmust have the armor savant and natural weapons racial traitsto take this fighting style.Bolster Resilience (Ex) 1st LevelD As a move action, you can grant yourself DR 1/ for a number of rounds equal to your Strength or Constitution modifier (whichever is higher; minimum 1 round). An adventurer's weapon can be all that stands between them and death. Key Ability Score: Your Constitution determines your ability to control matter at an atomic level, the DCs of your abilities, the damage dealt by your entropic strike, and your general hardiness, so Constitution is your key ability score. Once you use this ability, you cant use it again until you regain Stamina Points during a 10-minute rest. You cant use the ability again until you take a 10-minute rest to regain Stamina Points. You add your Constitution explanation of how selecting an archetype and replacing class OVERVIEWmodifier to Fortitude saves, your Dexterity modifier to Reflex features works on pages 126127 of the Core Rulebook. This replaces darkvision. When recalling knowledge RULESregarding details of your industry, whether historical or current,reduce the DC of the Culture check by 5. You may OTHERbe able to cast additional spells based on your key ability score, For any level at which an archetype provides an alternate class RULESas indicated in a separate table in the class entry. Doing SPELLS so requires a successful DC 21 Computers check. Under any other circumstance, inhibitors originating from multiple biohackers. If you haveConstitution, and 2 Charisma. As a move action, you can designate a willing adjacent ally as an entropic focus. You have mastered the art of quickly gaining the attention of opponents. You can use this ability to grab an object or surface and pull yourself to that item or surface as a full action, This replaces upgrade slot. | Warrior, Rogue, Mage SRD Designed to introduce. This bonus BIOHACKER 43dazzled condition to the effects imposed by any of your inhibitor from your primary field of study. Starting at 9th level, you can draw orlighter gravity while becoming less hardy. These individuals rest to regain Stamina Points. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.Instinctive Strike (Ex) 5th LevelD As a move action, you can study a target to spot vulnerabilities that make your melee attacks more effective. View flipping ebook version of Starfinder Galactic Magic published by Draconis Ferox on 2022-02-14. D Prerequisites: Acrobatics 1 rank, Kip-Up feat or moxie racial trait. Once made, this choice cannot be changed. Classes - Archives of Nethys: Starfinder RPG Database These elves train to see through deceptions, and gaina +2 racial bonus to Sense Motive checks and saving throwsagainst illusion spells. In addition, you gain an ability adjustment of +1 to a check using the Profession skill you selected for the themeIntelligence at character creation. Instead, you gain that feature at 5th level. At 17thinstead of Mysticism to make serums, though these serums are level, its range increases to 120 feet.not magic items, can be identified using Life Science or PhysicalScience rather than Mysticism, and do not require a detect magic If your custom microlab is damaged, destroyed, lost, or stolen,spell to attempt such a check to identify. To you, the inevitable decay of the galaxy is simply a force to shape, control, and even temporarily reverse. As a reaction when an adjacent ally is damaged by an attack, you can take half the attacks damage, with your ally taking the remaining damage. Additionally, you can use communalism as a reaction when an ally within 10 feet of you attempts an This replaces cultural fascination. Alternatively, you can add it to an to prepare your biohacks for the day, and the creatures must bearmor upgrade slot or to an augmentation system in your brain present, willing, and able to cooperate with the scan. . This naturallydimorphic species has two well-known clades, damaya and korasha, oneof which manifests as an individual lashunta develops. Alternate racial traits embody inherent aspects of a and you cant decide to apply an alternate racial trait after yourcharacter that are less common among the vast multitudes character has leveled up. If an aspect ability allows a target to attempt a saving throw to resist its effects (including spell-like abilities), the DC is equal to 10 + half your vanguard level + your Constitution modifier unless stated otherwise. You can provide these benefits only to allies with whom you can communicate using telepathy or limited telepathy. Science checks to identify and recall knowledge about flora andALTERNATE RACIAL TRAITS fauna, provided you take at least 10 minutes to do so. up. Your entropic strike gains this critical hit effect as long as you have at least 1 Entropy Point. The disease doesnt progress grant a new saving throw if the effect did not originally allow one.normally during that time, but this time doesnt count toward the If you are at least 7th level, the bonus to saving throws againstdiseases duration. The ally does not have toArms Expert (Ex) meet any of these feats prerequisites to gain these benefits.D If you have the weapon specialization class feature, add your Greater Field Dressing (Ex) full class level to damage (rather than half your class level) with small arms and weapons with which you have gained D When you use the field dressing theorem, the target instead proficiency through the injection expert class feature. Entropy Points can be expended in various ways, some of which you gain through vanguard aspects and disciplines. Source Starfinder Core Rulebook pg. As a reaction when youre hit by an attack or effect that deals energy damage, you can gain 1 Entropy Point and attempt a Fortitude save (DC = 10 + 1-1/2 the CR or level of the attacker) to take half damage. New archetypes, spells, equipment, and over 90 new feats. Examples betters at high-profile social gatherings to be oneof the kind of services and nonmaterial goods of the best things in life. Starfinder Enhanced includes: New versions of the envoy, solarian, technomancer, and witchwarper classes, all revised to make them more balanced and easier to play. 5th: As the 1st-level version, but you can shrink an object upD Benefit: As a move action, you can try to slip into the space to 13 cubic feet in size weighing up to 130 bulk. You embody a single change in the balance of a systems entropy that cascades into additional, progressively greater changes. This is a Booster: You boost a creatures immune system, granting a mind-affecting poison effect.+2 enhancement bonus to Fortitude saving throws. Twice per dayyour normal speed, and you are not considered while you are in a settlement or withinentangled as a result of squeezing. You might approach new encounters with recklessabandon or take a more thoughtful path, but whatever route you choose,finding new sensations fulfills you.THEME KNOWLEDGE (1ST) to those who share your curiosity. You gain the unique booster and inhibitor biohacks for that field of study. These dwarves adapted to zero-g but readied actions triggered by spellcasting.lack the hardiness of kin they left behind. | Gods and Monsters SRD Readers interested in references RACE Shields Serums 120 to Starfinder hardcovers can find the complete rules of CLASSES Medicinals and Poisons these books available for free at sfrd.info. Strangers recent new experience in some way.might not understand your You might make a digital recordmotivations, but your or write in a physical journal,passion is contagious, and discuss the experience, debateyour ardent quest endears you whether youd repeat it, bask in the satisfaction of fulfilling your curiosity, or engage in similar reflection. In addition, whenever you EQUIPMENT axiomatic, holy, merciful, or returning. You must know the treat condition and improved treat condition theorems to select this theorem.D Add the following conditions to the list of those you can remove with the treat condition theorem: frightened and Liquid Bravery (Ex) nauseated. This energy takes the form of a pool of Entropy Points (EP). These cultural forces shape how most kasathassee the galaxy.ALTERNATE ABILITY ADJUSTMENTS Soldier Option: Fourfold Tactician Fighting StyleKasathas from the Idari often have the standard adjustments of +2 A fourfold tactician is a master of making use of multipleStrength, +2 Wisdom, and 2 Intelligence found in the Starfinder weapons and still having a spare hand. When you charge, you can attempt any combat maneuver for which you have the Improved Combat Maneuver feat in place of the normal melee attack. A voice distorter worn over the mouth OVERVIEWthe usual time. This condition lasts for a number of rounds equal to the number of Entropy Points spent. A PDF chart of all Starfinder Playable races and their bonuses, penalties, and special abilities I created this for my middle-school afterschool RPG program, and I thought it would be useful to others! | Forge Engine SRD Activating living effigy automatically ends any absolute zero discipline you have active. If you are an instinctive biohacker, Toxic Skin (Ex) the target regains a number of Stamina Points equal to your key ability score modifier. These themes can be as appropriate for androids, humans, kasathas, lashuntas,taken by characters of any race or class. You can deliver any biohack you create with any attack froman injection weapon. OTHER While the creature is ignoring these effects, the duration of the RULESdoes not have the unliving universal creature rule) to improve condition elapses as normal.the acuity of its hearing, granting the subject the benefits ofblindsense (sound) with a range of 60 feet. They spend more of their D Associated Deities: Iomedae, Sarenraelives struggling against harsh conditions than learning how to D Associated Skills: Diplomacy and Mysticisminteract with others. Veskhave a long history and an array of myths, both of which tell tales of howvesk gained some of their traits.ALTERNATE ABILITY ADJUSTMENTS their breath for 10 times the normal duration (Starfinder Core Rulebook 404), and they can begin to hold their breath asSome vesk have unique bloodlines, which could be the a purely defensive reaction whenever they are submergedresult of eldritch manipulation or adaptations to newly underwater, enter a vacuum, or would otherwise beginconquered environments. Vesk with this racial traitenvironments over many generations. Once made, this choice cannot be changed. You can use the chosen Profession skill to attempt skill tasks associated with one of the two skills associated with your chosen Profession. The following are the most commonly adopted vanguard aspects. The following feats represent specialized integral systems EQUIPMENT some androids have, either as part of their creation or as post-Multilingual creation alterations rather than augmentations. You embody the total amount of potential work the energy in a system can perform when accessed by entropy. The creature cannot attack, use any abilities, or movewhile affected by preserve specimen, nor does the creatureage or change in any way. Once thePerception checks. Stephens CHAPTER 2: CHARACTER CREATION 12 Starfinder Design Team Logan Bonner, Jason Bulmahn, Character Creation Steps 14 EQUIPMENTALTERNATE ABILITY ADJUSTMENTS SOLDIER OPTION: SQUAD FIGHTING STYLE SPELLSThe offspring of a half-elf and an elf, or an individual with only Soldiers in large organizations, such as the Stewards, learn to fight OTHERone non-elven ancestor over several generations, can still display effectively together in small squads. melee attack rolls against that target. Youre able to benefit from your allies presence more often.Cultural Assimilation D Prerequisites: Character level 5th, communalism racial trait. normal amount of time for both tasks and you do not gain the bonus to the checks. Once you use this ability, you can do so again only after you rest for 8 hours.Soldier Option: Ambusher Fighting StyleThe ambusher fighting style focuses on stealth, tacticalpositioning, and superior reflexes to gain an edge. These early influences are primarily represented by a characterstheme and race.ATHLETE NOBLE SCIONYou are a professional competitor and You were born into a position ofan expert in physical finesse or brute power and privilege and are a masterstrength, providing you advantages in of navigating high society. In addition, whenever you succeed at a saving throw to gain the off-target condition until the end of its next turn. Pharmacology Gene Therapy (Ex): As a standard action, you can create anddeliver a medicinal formula to a living creature that suspends Pharmacology is the study of drugs and their effects onthe effects of damage to their mind and body. If the flanked creature takes a guarded step, This replaces low-light vision. You can take a reaction before the first time you act in a combat, but not in a surprise round in which you are unable to act. one bonus combat feat you meet the prerequisites for.Humans with this racial trait acquire a deep understanding oftheir adopted culture and gain a +2 racial bonus to Culture Sworn Protector (Su) 3rd Levelchecks to recall knowledge about non-humans and to Disguisechecks to appear as a humanoid of another race. Additionally, as a swift action, you can remove any DR or energy resistance you have, or the AC benefit of any ability or spell that increases your AC. Someadjustments presented in the Starfinder Core Rulebook. Many elves enjoy spending time in unspoiled wilderness. courageous academics take to the field and gather data about what flourishes outside urban borders, while others work toHunter Legacy assimilate field researchers findings into viable technology. 6 Replies. 132 Views. As a reaction when you take damage, you can spend 1 Entropy Point to reduce the damage you take by an amount equal to your vanguard level (to a minimum of 0 damage). As a move action, you can expend EP to boost the damage of the next entropic strike attack you make before the start of your next turn.