I had my doubts if I should put Darkhold/Dormhold in the list of justified counters against WX, but since there are only 3 possible options at the moment the decision was obvious even though the RNG will decide the outcome in the end. Putting teams in a box like that makes theory-crafting fly out the window. If you cant you will still win, but with a little more effort. I am not a fan of combining Doctor Doom with A-Force in War, but that is definitely a legitimate option. Omega Reds passive will place Trauma and Heal Block on start, which will fully neutralize Squirrel Girl. However, note the following for use on War Defense. As I said you cannot expect any punch-up with this setup because if Thanos kills any of your characters at the start or you cant place debuffs on enemies you will fail. I will keep track of current War META Defense teams and add counters immediately when some new Defense team shows. Even though Infinity Watch is not a Horseman team they are still a formidable foe whose only real counter is Darkhold and themselves. Most of them have additional bonuses just for Offense, but Taskmaster has everything in Warr generally. Tech might be another story for another time. I prefer to focus on teams that are fun to use in modes that I enjoy.
MSF: Young Avengers counter - gamerswiki.net Happy gaming! Safeguard on start neutralizes Ikaris ultimate and Infinity Watch prevails on a pure consistency of synergy and sustain. If they are boosted by Dormammu, the only thing you have to do is add Dormammu to the Underworld team. You cannot expect a high punch-up but, in this matter, any punch-up is ok as long as you deal with Darkhold/Dormhold in a single battle. Keep in mind that Gamora is fully resistant to Defense Down so do not try to soften her just try to control her with Slow and Stun. You will not have Stun prolonged, but hey there is your Dormammu to say a few things to YA. Even though Bionic Avengers are considerably less powerful outside of Raids, their synergy and their kit can be extremely dangerous in both War and CC. At the Top of the page, you have a list of Teams and with a simple click on the teams name, you will be instantly transferred to their list of counters with a brief explanation for each counter. After those two things are done dealing with Mercenaries is easy regardless of team composition. Trauma and Heal block are everything you need against Young Avengers. Depending on debuffs placed by Cloak ultimate the fight can be easy or challenging. Vindication at last. That is probably the most justified solution regardless of the room. Only this will be an unsolvable problem for most of the teams and we didnt mention any of Masters of Evil insane attacking capabilities yet. Weapon X is the only original pre-made that is a true counter for Dorm/H4H in War. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Use Zombie Special in combination with Hela Ultimate, and do not worry. Possible justified counters are obvious. Only have debuffs on a few enemies? Many players prefer to combine Kestrel with Secret Avengers due to Sharons passive. For example, as long as Echo isnt Blinded, enemies cant Assist. When dealing with DD, the most important thing is to place Ability Block on him and kill him before he can use his ultimate (Ability Block prevents him from triggering his passive that activates his ultimate instantly). X-Factor is the obvious answer for them if the 5th member is either Baron Zemo or Kestrel. When Captain America is dead, you practically won the battle and in most cases, you can turn on Auto-Combat as well. The best way to deal with them is to combine Eternals with Black Bolt, Yo-Yo, and Crystal. You can check out all of our other Marvel Strike Force articles right here! With Dazzler you will have a mass cleansing option while with Sunfire you will significantly increase the damage output of the entire team. Basically, as long as you keep, She-hulk and Brawn stunned, while focusing on Red Hulk, you have nothing to fear. For example, Echos strength is in mimicry. In the list, I will not mention all possible counters, but I will try to focus on counters whose use is justified against certain Defense teams. No one can do that better than Rogue and her friends. Inhumans stats are mediocre now, but Yo-Yos presence will significantly increase sustain of your Eternals giving Ikaris enough time to survive and use his ultimate for the second time. If you have Skirmishers in your team, you can remove Dormammus buffs in the process. With multiple members being able to bypass/ignore taunt you effectively counter Ms Marvel. Create an account to follow your favorite communities and start taking part in conversations. Beast provides them with full cleansing after being hit by Cloaks ultimate and Jubilee/Bishop synergy will tear apart New Warriors after that. Tauna posted two videos about it. They will be unaffected by Blind and their control and damage potential is considerably higher than Death Seeds who are specialized for Raids after all. Someone on discord destroyed a fully built 830k YA with a Zemo + XFactor punch across in war practice. And the synergy really begins to build as you level up these toons. Sure, she also gains Slow with Blind, but thats a really cool mechanic for the character. The only thing I can say is that Fantomex, Gambit, and Rogue are mandatory. Nonetheless countering them is easy and it can be done with teams that are not considered as first offensive options at the moment. However, many players are curious about what the perfect counter is for her. In Alliance War, Weapon X is the most justified counter for them if you have Dark Hunters to deal with H4H. They also beat them with Secret avengers + Kestrel and fury, but they said it wasn't as easy as xfactor. But it is noteworthy that you still have to defend your own Helicarrier to be successful in this gaming mode. Focus on SS, and after him, do whatever you like. If you lead Baron Zemo, he will play first and prevent Emma Frost from using her special. Every knockout in a match will net Crucible Credits, which you can use in the Crucible Store to purchase items. The objective of the activity is to outscore your opponents in a 24-hour battle by eliminating opposing forces and Helicarrier rooms. The Alliance War allows players to flex their entire roster in an all-out assault on an opposing Alliance Helicarrier. Black Order is an obvious answer for them Thanos plays first allowing you to quickly transfer your targeting from Bishop to Beast while his special fully counters Beasts ultimate. As long as your Symbiotes are equipped with Skirmisher class, so they can deal with Obsidians Taunt, Silver Surfer will make Thanos totally harmless. TL;DR Character Farm Lists, SWGoH 101: Soloing Heroic Pit Raid (Rancor), SWGoH 101: Rancor Solo Breaking Down Raid Enemies, SWGoH 101: Rancor Solo The Solo Process, SWGoH 101: Rancor Solo Best Raid Toons and Why, SWGoH 101: Rancor Solo Sample Heroic Rancor Solo Teams, SWGoH 101: Unlocking 7* Commander Luke Skywalker, SWGoH 101: Defeating Artist of War Phoenix Gear, SWGoH 101: Defeating Artist of War The Battles, SWGoH 101: Defeating Artist of War RNG and Patience, SWGoH 101: Exponential Explanations (Character Levels), HSTR Farming Guide Phase 2: Leia Spam, Sith, Troopers, and others, HSTR Farming Guide Phase 4 Nihilus: Nightsisters, Territory Wars Guide The Defensive Teams, Using Undying in Alliance War to counter Darkhold, Heroes for Hire & Young Avengers, How to Beat the Web-Warriors in Alliance Wars & Cosmic Crucible, SWGoH: Gaming-fans.com Releases Rise of the Empire Territory Battle Walkthrough Guides, Corsair HS60 HAPTIC Stereo Gaming Headset. He deals debilitating blasts to enemies while buffing his Bionic Avenger allies. Shatterstars special, Longshots special, and Polariss ultimate should leave BO in the red zone with Defense Down, Bleed, and Disrupt without means of removing those debuffs. I don't think it's any better than the 5-member team, necessarily, but it's tricky to fight against for people still waiting for Kate Bishop. Both teams can grant you an insane punch-up and you will not be bothered if you spend any of them against Symbiotes. She uses her cybernetics to slice at enemies while applying a Bleed effect, Omega Red uses his Mutant Death Aura to apply a Trauma Status to enemies. Eternals (Fortifier)+Tangled Web (Striker), Eternals(Fortifier)+Baron Zemo(Fortifier)+Loki+Emma, Eternals (Fortifier)+New Warriors(Striker), Symbiotes with Skirmisher + Silver Surfer, Young Avengers+Dormammu (dependent on RNG). Taskmaster will create chaos on the enemy team with his ultimate. Black Order is a team that can easily deal with Emarauders. Her family was overjoyed to send Ajei to college in Las Vegas. As you can see some counters for War and Cosmic Crucible are almost the same, but some are totally different. For all other teams, Secret Avengers will pose an unsolvable enigma that can be beaten only by META teams. Gama is the best War team in general, but at the same time, you will need to have them strongly built up for this matchup. In AW, Namors ultimate always crits and removes positive effects from enemies while reducing their speed by 50% which will give you an opportunity to set up the perfect opening. Marauders with Madelyne Pryor and Emma Frost are no longer an unsolvable enigma in MSF. If you qualify for the Alliance War, you can form a strategy with your Alliance members to defeat enemies. Once you kill Dormammu the rest should be easy.
Well discuss all of that in this weeks Marvel Strike Force article! With the shocking She-Hulk: Attorney at Law reveal of Hulk's son, Skaar, the lineup of the long-awaited MCU Young Avengers may be complete. In that case, it would be best to Abi Block Archangel. Only because their self-sustain is the best in the game, they can hope for victory if their stats are high enough. That opens a possibility to prevail on pure strength, but you cannot expect a bug punch-up with them against Uxmen. The higher your placement is, the better the rewards you will receive. We at Gaming-fans.com are in the process of revamping our Offensive Counters for Alliance Wars in Marvel Strike Force content. I personally avoid combining Kestrel with SA for CC and AW offense, but without a doubt, they can easily deal with BO with a significant Punch Up. However, many players have wondered what the perfect counter is for the Young Avengers. If your Omega Red is playing the first target opponent Omega Red, focus on him with other characters and try to turn rewind Silver Samurai (with Lady Deathstike). GAMMA is the ultimate War Offense option at the moment. You shouldnt be worried about Psylocke because Trauma will prevent her from transferring debuffs. That should be enough for you to consider using DH, especially if there are other teams that can be only beaten with Gamma, Undying or WX. It utilizes Coulsons immunity in AW Defense with Silver Surfers sustain that is boosted by Yo-Yo. Horsemen teams are designed to be meta for specific features. Ravagers are an ideal team for countering Brotherhood + DD. Even combinations that allow Ikaris and Sersi to play first are fully harmless against Darkhold even in the Arena. Each week we break down one more aspect of the hottest mobile game, Marvel Strike Force! We send 2-4 emails a month maximum. For more information, please see our SA with Kestrel can also grant you a similar punch-up due to Maria Hill and her cleansing. The team comprises America Chavez, Echo, Kate Bishop, Ms. Marvel, Spider-Man (Miles), and Squirrel Girl. I saw on youtube a punch up 230k with XFactor+Zemo. As I've been saying for ages - Young Avengers is the secret best team in the game. Allegedly, Darkhold with MLF passive level 6 can easily defeat a Dormammu and Young Avengers team.
Using 4 Symbiotes with Silver Surfer against maximized BO in AW definitely seems like an excellent bargain. After OR is out of combat, everything is easy. Brotherhood is a natural counter to Pym Tech. Spider-Man (Miles) is a utility knife, Speeding Up allies and slowing down enemies giving you trouble. All teams that can use Wakandas buffs against them are natural picks. However, in order to make these attacks unavoidable, you need to have 3 or more Bionic Avengers on your team. .
Magik and Phoenix can easily deal with this combo because they dont have an option to remove Storms debuffs and penetrate the Uncanny X-Men Barrier.
NEW INFOGRAPHIC - War counters! : r/MarvelStrikeForce - reddit I will do it in the next couple of days but for now, you can see counters and punch-ups. There is no real defense from Rogues special, that is true, but with Eternals kit, you can easily overcome everything Uxmen has to offer in War. WW entirely relies on Dodge so picking teams that will be unaffected by their Dodge Chance (Dark Hunters and Weapon X) is an obvious solution. Thanos special is the answer for all debuffs caused by Mercenaries at the start and all protection they are relying on. Countering Infinity Watch with Infinity Watch is probably the most justified and safest option. Unlimited X-Men in particular, as long as you incapacitate Thor with Rogue. You should thus ensure that you make the most of her attacks. Unfortunately, her grandmother fell ill and became too frail to continue weaving the beautiful textiles that paid her tuition.
This prevents their negative effects from being removed or flipped. The only thing you need to do is to save Dazzlers ultimate if Gambit is somehow Blinded by Kate Bishop. Keep in mind, that Magik will grant Phoenix additional Revive, so eliminating Magik should be your priority in a kill rotation. Young Avengers & X-Factor 5th, Hellfire Club & More! If Hulkbaster is low you can afford significant Punch Up, if not do not risk. For the SA counter do you open with furys special? The following table describes each Bionic Avenger: Cosmic Crucible contains 3 trials, each of which lasts 24 hours. AI will never be fully effective meaning that you will be the one who controls the battle. Even though Dormhold will not have the most important CDs, Agathas passive can make your life miserable, especially if Dormammu is not down soon enough.
In addition, Green Goblin will prevent them from reviving when needed. Having that in mind, I had to pinpoint them as a justified pick. Iron Man Zombie and Hela are powerhouses in the War Offense, so this is a victory for Undying. During MSF Cosmic Crucible and Alliance War, you may have to counter Spider-Weaver and the Bionic Avengers are allegedly perfect for the job. However, before knowing for certain about turn rotation, I cannot accurately give you advice.At the moment, it is instantly obvious that Infinity Watch has everything that should grant them victory. However, you cant expect the same punch-up as with BO, but a certain win is a certain win. In the meantime, Kestrel will deal with Blob. X-Force is a natural counter for the Mercenary team in War. He can generate barriers and draw enemy attacks. As an alternative, dont care about war because its roughly 50% chance youll win anyway and then you dont have to worry about it. With every new update, this list will be improved and increased. It is therefore advisable that you attempt to defeat Spider-Weaver as soon as possible. It is important to say that an easy answer for Darkhold/Dormhold is Darkhold without Scarlet Witch and with a character who can grant your MLF to play first (Emma/Loki/Cable). If you have high-level Skirmishers in the team, you will remove Dormammus buffs in the process. In War that wouldnt be so smart, but in Cosmic Crucible, it is definitely possible. They said it wasn't close either. Therefore, Web-Warriors are going to give you more longevity over the course of the game than you might get for a really powerful WAR team. In Alliance War, Shadowland has all answers needed for this synergy. Although Iron Man has low health, he deals huge amounts of damage to enemies. Negative can place Ability Block on the desired target (Wong or Morgan Le Fay) before they can lay after which Taskmaster will place mass Blind. At the moment we have only the most important Defense Teams mentioned, but as time passes, we will add all teams along with their counters (including teams that are specifically meant only for offense). The names of the teams for which I will suggest counters will be highlighted in Info Boxes. The team comprises America Chavez, Echo, Kate Bishop, Ms. Marvel, Spider-Man (Miles), and Squirrel Girl. When Dormammu is dead, you can shift your focus to Squirrel Girl. To enforce this, Scopely, MSFs developer, uses a Victory Point system. They can beat anyone, so Weapon X, same as all other teams, does not have a chance versus them. Underworld is a justified counter to Emarauders. Not only that he will Revive fallen Asgardians, but Valkyries passive will affect also the character that is revived making your killing order significantly trickier. Characters with low opacity are characters you've set on War Defense. We aren't a high tier war guild (plat 2) but will share this with my alliance. The best way to deal with them is to combine Eternals with Black Bolt, Yo-Yo, and Crystal. Darkhold/Dormhold is no exception. You will not break any other existing team. Using DD in defense was never my thing but there are people who are doing that. Their WAR mechanic allows you to challenge literally every team if you are aware of their potential and if you built their ISO-8 properly. In Alliance War, Weapon X is the most justified counter for them, but in this case, you need to use Dark Hunters to heal with H4H. Aside from Eternals, existing Horseman teams can also easily beat HA. That is why it is important to be patient with Weapon X and wait until the right moment to place Omega Reds debuffs salvo. However, their strength outside CC should not be underestimated. Infinity Watch starts with Safeguard and Immunity, which nullifies Rogues early special ability. Inhumans stats are mediocre now, but Yo-Yos presence will significantly increase sustain of your Eternals giving Ikaris enough time to survive and use his ultimate for the second time. Any chance KB could be tech node viable in doom 2? In ourCosmic Crucible-best Defense Teamsarticle, I suggested what teams are justified to be put in CC Defense. Continuing the trend of tapping into the latest Marvel hype, Scopely is introducing Echo to the game as a new Young Avenger. Since Thanos will use his special before Namors turn, you will have no fear of placing debuffs on BO after Namor executes the ultimate. We dont know who will be the fifth character to fill out the team yet, but my money is on Hawkeye favorite, Kate Bishop. They have the best self-sustain in the game and they seem immune to debuffs. I just beat them with Hela+Surnaturals punch accross (~430k). How are YA a viable investment? Your main focus should be taking down Dormammu as soon as possible, after which you should prevail on pure strength. Gamma is the best team in the game for War by far. Your Future in SWGoH, Which Characters First? If you cant kill Captain America fast enough and he is about to use his special in the second turn, things may become difficult but depending on the team you are using (all suggested counters fit the criteria) you will have plenty of options to slow or control Captain so he cannot use his special ability on time. Beating H4H with 8W in WAR can be extremely tricky. The idea behind that request is that content is more user-friendly and that users dont have to check if the mentioned counter is good enough for the feature they are playing at the moment. In AW, Weapon X is another answer for IW. Below you will see the list of viable counters. And they could be from the future. For those reasons, we picked up some teams who can beat them. Shadowland can fight with Symbiotes with ease. In War, Dark Hunters and Weapon X should be used against some more important enemies than WW, but outside of War, those two teams can easily deal with them. Because of Brawn, both teams will have Immunity, therefore, a team with more Skirmishers who will penetrate Immunity with Vulnerability and leave enemy members open to control will prevail. It will depend on RNG and whose Stunners will be effective first. You will not be able to place Ability Block on Dormammu, but you can prevent MLF from granting free turns to her team. They will prevent Cloak from controlling the battle and they have enough self-healing to survive New Warriors initial burst. Unlimited X-Men and Eternals will probably make overkill when facing a Mercenary team, but frankly, with them, you dont have to worry about Mercenary strength because you can afford insane punch-ups. The presence of Crystal grants healing to your Inhumans while Eternals are doing the job and BB is here only to exploit his passive and finish out enemies earlier. It's easy to default to "the team that beats everything", but in this case you'll have better luck using a different team. And they are occasionally delivered telepathically for ease of consumption. Unlimited X-Men can always beat Sinister Six regardless of power, just by using Rogues special on Dr. Octopus. However, unlike other META, War Dogs need precise and clinical decisions depending on the situation and power of enemies they are facing (knowing who can be killed on start is the difference between win and lose). Our Web-Warriors are comprised of Spider-Man, Spider-Man (Miles), Ghost-Spider, Scarlet Spider, and Spider-Punk. Keep Squirrel Girl controlled by Agathas Stun in the first turn and Scarlet Witchs ultimate and focus on Dormammu. Fake news, already videos of it being done at relative small punch down similar to h4h. Even outside of War, unlike many specialized War teams, the Young Avengers save most of their War synergy so beating them in Cosmic Crucible is not an easy task, on contrary. I was really craving Spider-Man 2099 myself, but Ill keep that on the dream board. Ajei Benally was born into a family of Navajo weavers who passed their abilities and traditions from generation to generation. Ghost Spider is here to spread those around so everyone gets a debuff. This particular list is specialized for Alliance War Defense team counters. Stubborn and a bit reckless, Kate Bishop is the perfect leader for the Young Avengers.
Gamma is Gamma the best War team in the game. After the fight is over unpause the game and enter with Weapon X. MLF will not have ultimate, same as Agatha and Wong. Some ravager matchups added, plus Young avengers counters including one you might not expect! As long as you prevent enemy Viv Vision from flipping debuffs while your Viv can do that, you have nothing to fear. Astonishing X-Men can be an exceedingly difficult opponent if you let them kill any of your team members. You can still win if that happens, but it will be trickier. Recap and Review of She-Hulk: Attorney at Law, S1E8: Ribbit and Rip It, Recap and Review of She-Hulk: Attorney at Law, S1E7: The Retreat, Recap and Review of She-Hulk: Attorney at Law, S1E6: Just Jen. Moreover, you will benefit from the Kamehameha blast along with unavoidable area-of-effect (AOE) skills from Vision, Hulkbuster, and Deathlok. As an Amazon Associate we earn from qualifying purchases. Because of that, the punch-up cannot be easily set because the outcome of the battle will depend on RNG. The natural counters for Sinister Six are Symbiotes and Astonishing X-men because they can easily neutralize Dr. Octopus and exploit his summons. Once, Omega Red is ready for its ultimate, target Dormammu (who would die soon after it) and transfer your focus to Squirrel Girl. Next in the line is Kate Bishop and you are good to go. In Alliance War Offense, Ravagers and Shadowland have answers for everything Emarauders can bring. If you have your insights and ideas, please share them with us so we can make the best possible list of Counters. Everything you need to do is to Abi Block Squirrel Girl and save Negativitys ultimate when Echo place mass Evade, and Young Avengers will be good as gone. The rest is easy. As long as Omega Red doesnt have the highest damage and HP you will have no problems whatsoever. They cannot be killed easily with Axmen's initial burst, and they can fully take out Jubilee and Beast from the battle. Kestrel is a Hero who is a nightmare for Web Warriors. Dormammus Resistance is insane, therefore, you cannot expect the usual punch-up with Eternals against Hero Asgardians but as long as the odds are not unreal, you should have nothing to worry. The only thing you should care about is that Misty Knight does not target Omega Red with her abilities. Underworld is the top team for War Offense. Instead, Echo is the one who will be retaliating against enemies that attack her Young Avenger allies. When you do that you will have to kill Kang fast and deal with the rest of the team. To beat Infinity Watch with Infinity Watch you must focus on Moondragon first and Phyle-Vell second while trying to place Stun with your Adam Warlock before the enemy does the same. Generally, you cannot expect the same punch-up as against H4H without Dormammu, but you can afford 100k-200k punch-ups. Over the past several weeks, weve gotten reworks for our original beloved web-slingers, Spider-Man and Spider-Man (Miles Morales). This team can easily beat Darkhold but your moves must be clinically precise and focused on the right targets. At the moment 3 teams that I mentioned should grant you victory 100%. The most powerful replacement is obviously Dormammu. However, that would be true only if a Human can control them in Defense which is not the case. Which Is The Best Time To Play Online Slots? It is important to say that they can beat Dormhold even without Dormammu (due to ZIMs ability to prevent Revives) but the punch-up cannot be as high as usual. Moreover, Underworld is also a natural counter for Young Avengers. They were specifically built to hard-counter 8W. Unlimited X-Men is another natural counter. It's gotta be, right? The presence of Crystal grants healing to your Inhumans while Eternals are doing the job and BB is here only to exploit his passive and finish out enemies earlier. Note that many of these counters that are effective in Alliance Wars can also double as counters for Cosmic Crucible in MSF as well. While Weapon X should do the trick, they do the trick against anyone, and I'm curious what else people have found.
X-Factor 5Th Msf | Popnable That makes it hard for them to beat opponents, and I will present you some of the teams which can take them down. As soon as you kill Shang Chi, I honestly suggest you turn on auto-combat because that is the only way to win on time. Plus more, like toys, the MCU, and Star Wars. It is not even needed to bring anyone else but Hela and ZIM and you can afford ridiculous punch-ups.