Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. This is a great guide. A successful fortitude saving throw (DC 36) halves the damage. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). You'll find this temple slightly west of Drezen. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. They also gain a +10 competence bonus on lore (nature)skill checks. Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker There is no hard timer. A successful saving throw negates the blindness and halves the damage. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Under its effect, all your fire spells deal additional 2d6 unholy damage. To obtain it I had to add the relic to my inventory through toybox. The creature is staggered and loses 1 hit point each round. If you manage to take over Drezen efficiently, with few losses and morale in the green, the Queen will commend your dedication to . They also gain a +10 competence bonus on lore (nature)skill checks. Pathfinder Wrath of the Righteous Seelah Quest Guide. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 +2 enhancement bonus to charisma. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. You also get a +1 insight bonus to AC against outsider creatures. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. The Lost Relic is a quest in Pathfinder: Kingmaker . Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 2 These glasses are made of very thick crystal. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. If you're on the Lich path, you can raise her and add her to your party. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Unique Items - Pathfinder: Wrath of the Righteous - Neoseeker Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Such mark can only be on 1 target at a time. Pathfinder Wrath of the Righteous Unique Shields and Locations (UPDATED Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 2 +2 enhancement bonus to strength. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Pathfinder: Wrath of the Righteous - Neoseeker Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. Option 1 +2, this shortspear absorbs water from the target on each hit. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. This bonus can stack up to +5. I will try to update this later. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Option 2 You bound a part of your soul to the ring. Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. (Not clear if both intelligence and strength both grant a damage bonus.). Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Has same description as the original relic item, no idea what it does if anything. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. You have total concealment against the outsider under this effect. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous You'll find this temple slightly west of Drezen. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Pathfinder: Wrath of the Righteous - The Last Sarkorians. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. All rights reserved. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. The effects of multiple applications of this ability do not stack. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Pathfinder Wrath of the Righteous Unique Shields and Locations Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. It's sometimes hard for me to connect relics I have created back to the original item on your list. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Opening Information For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Act 3 - First Retriever - Padded Armor/Shirt. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +5, made of crystals and can be worn by a druid. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 2 +2, this weapon glows with an invisible flame. And a weird lack of great, long, and bastard swords. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. The framerate dropped significantly in big cities (one made of spinning floating islands in. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Effects dont stack. Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. You can choose one creature at a time to concentrate on a pulsating beat of its heart. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Otherwise, take Delamere's Armor and Delamere's Bow for yourself. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest).